![]() ![]() When working with multi-garment sets this can be a hassle, despite the freeze option in the 3D rendering view. The 2D pattern-editor is still very basic, and a potential clutter magnet, as there's no image editor-type layering functionality. The 2D Garment window could've used some attention: Especially when creating multi-garment sets, the 2D Garment pattern window can get cluttered, fastĭespite this being as close to a rock solid release as you can get, there are a few issues the MD team should address. ![]() You can now export in LXO format for Modo, and the Object Export menu has also got some much needed TLC you now have a bigger set of export options, including updated quad thickness, XML metadata, and can export with internal line information, together with the new – but still simplistic – UV-guide, which places all pieces of the meshes' pattern into a UV grid. Import and export items have also received an overhaul. These features, together with the tweaked and visibly faster simulation algorithm, makes this a lot less hassle, and fun to work with than previous versions. Show X-ray-Joints now allows bones to be edited or reset to the original pose. There are a few other improvements which really aid your workflow as well imported meshes with bones are now easier to pose, thanks to the rework of showing x-ray-bones rather than points in the Avatar/Points foldout. Marvelous Designer has significant simulation speed improvements, even with wind, something which should make the ready to render crowd in particular very happy ![]()
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